The other night, while glancing through Gamasutra, the game developer news site, an interview with the indie developer, Jake Elliott, caught my eye. His recent game, Ruins, is a meditation on the blending of simple music, simple imagery and simple game play. I decided to give it a try (especially nice because he's giving it away). I am very glad I did.
Ruins - © Jake Elliott (used with permission - thanks!) |
And the experience hangs together on a single strand of music by Chopin - quiet, coming and going, providing the only colour in this shadowy world.
While the experience is brief, it is delicious, sad but welcoming, like a fond dream remembered only later. Such a strong, intimate connection with the player, the viewer, is a significant demonstration of the potential for the medium of games to have a unique, transformative impact. The viewer and the creator engage in a relationship where meaning is built together, where both are invested in its creation and exploration.
And in Ruins the ultimate connection with the player is that this dream invites you to sleep and to dream for yourself.
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