Friday, 1 May 2015

Untitled Art Game Dev Log

I've been secretly working on an artsy exploration-based game a la Dear Esther, Kentucky Route Zero, Proteus, The Vanishing of Ethan Carter, etc.

It's set along Colorado Highway 10 between Walsenburg and La Junta.  Two run-down towns connected by a 79 mile string of human failures.  But it's eerie.  And flooded with silent narrative.

So, what's happened on it so far?

To date:

  • Got the terrain (yay for the USGS - the most awesome cartographic services on earth)
  • Figured out how to get the terrain into Unity (thanks Map Composer)
  • Simple splatmaps but looking surprisingly nice (thanks RTP)
  • Placeholder grass and a cholla tree
  • A drivable vehicle (thanks Edy's Vehicle Physics)
  • The shell of a '66 Bronco to drive around
And my first play test - Emilio, who just loved driving the Bronco off the edge of the world.

So, tremendously successful already.  Plays really well to five-year-olds.

Awesome!